Unreal’s Nanite – A brief overview

What is Nanite One of hard problems in computer graphics specifically for games is how to render unlimited polygons/triangles efficiently in real time. Artists have dreamt about a world where they don’t have to worry about polycounts. Nanite is UE5 technology that tries to achieve it by implementing a very efficient yet dynamic LOD (levelContinue reading “Unreal’s Nanite – A brief overview”

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